![]() It's also a game where every step you take conjures that broken world into being, each tile magically springing forth from the unknown as you move forward, mostly so you've actually got something to stand on while you're doing all that smashing. Smashing enemies, street lamps, bits of furniture - anything, so long as you find the all-important Bastion cores to help save your broken world from the destruction wrought upon it by something called 'The Calamity'. What madness! But, for the sake of finally putting all that effort to good use - because, let's be honest, what else am I going to use it for now except as supporter post fuel to prove a point to Matt and Ollie? - here's a massively abridged version that shows ONCE AND FOR ALL why Bastion is still Supergiant's bestest best game of all time.Īs you may already know, Bastion is primarily a game about smashing stuff. On Bastion! Not to mention all that time spent playing and transcribing the darn thing. ![]() Either way, Greg Kasavin hasn't come knocking on my door offering me Supergiant's next big writing job, and it also hasn't been plastered it all over the internet with someone else's name on it, so I can only assume it was either a load of pseudo-intellectual codswallop (which is highly likely given how young and naive I was at the time), or it's still gathering virtual dust in an old inbox somewhere.Įven now, there's a part of me that still can't quite believe I actually did such a thing. A former colleague of mine at the time asked me if I'd like to write one with the promise of showing it to Supergiant narrative man Greg Kasavin himself (who they did actually know, I might add), but I don't really know whatever happened to it. Indeed, fellow Supergiant admirers Matt and Ollie were, and I quote, "aghast" when I said I wasn't much of a fan of Transistor's soundtrack earlier in the week (which are fighting words coming from the self-proclaimed soundtrack queen herself), but our chat reminded me just why I love Bastion as much as I do - and part of that is because back in 2012, I decided a fun thing to do would be to record every line of dialogue in the game, not once, but twice (because the New Game+ dialogue is different, I'll have you know), and then type it all up and write a 6000 word essay about the real story of Bastion for no reason in particular.Īll right, it wasn't for no reason whatsoever. ![]() I loved Bastion, didn't really get on with Transistor, and have never summoned the strength to try another one since. I have a bit of a love-hate relationship with Supergiant Games. ![]()
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